142 lines
3.7 KiB
YAML
142 lines
3.7 KiB
YAML
light_mezzanine_01:
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module: smartlight
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class: SmartLight
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entity: light.mezzanine_01
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smart_conditions:
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trigger_conditions: sensor.mezzanine_last_motion < 3
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blocking_conditions:
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- sensor.mezzanine_motion_light_level > 10 and not self
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- light.living_room
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light_brightness_pct:
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15: binary_sensor.is_everybody_sleeping or binary_sensor.projector_on
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35: binary_sensor.day_interval_night
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100: True
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off_events:
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- turn_off_all_lights
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- turn_off_all_living_room_lights
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light_mezzanine_02:
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module: smartlight
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class: SmartLight
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entity: light.mezzanine_02
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smart_conditions:
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trigger_conditions: sensor.mezzanine_last_motion < 3
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blocking_conditions:
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- sensor.mezzanine_motion_light_level > 10 and not self
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- light.living_room
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light_brightness_pct:
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5: binary_sensor.is_everybody_sleeping or binary_sensor.projector_on
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25: binary_sensor.day_interval_night
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100: True
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off_events:
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- turn_off_all_lights
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- turn_off_all_living_room_lights
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light_bookshelves:
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module: smartlight
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class: SmartLight
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entity: light.living_room_bookshelves
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smart_conditions: sensor.living_room_ambiance_light >= 1
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light_brightness_pct:
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25: sensor.living_room_ambiance_light == 1
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100: True
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light_tree:
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module: smartlight
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class: SmartLight
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entity: light.living_room_tree
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smart_conditions: sensor.living_room_ambiance_light >= 2
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light_brightness_pct: 35
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light_art_deco:
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module: smartlight
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class: SmartLight
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entity: light.living_room_art_deco
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smart_conditions: sensor.living_room_ambiance_light >= 2
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light_brightness_pct: 35
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light_living_room:
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module: smartlight
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class: SmartLight
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entity: light.living_room
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toggle_events:
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button_press:
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event_name: state_changed
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debounce_seconds: 0.5
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event_data:
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entity_id: event.living_room_bilresa_button_bouton_1
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new_state:
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attributes:
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event_type: multi_press_1
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off_events:
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- turn_off_all_lights
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- turn_off_all_living_room_lights
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projection_screen:
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module: smartshutter
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class: SmartShutter
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entity: cover.living_room_projection_screen
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close_position: 22
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close_conditions: # close mean screen down
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# when the projector is turn back on, it can happen that this condition is evaluated before projector_off_for_a_while is updated
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# so I need to test both binary_sensor.projector_on and not binary_sensor.projector_off_for_a_while
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trigger_conditions: binary_sensor.projector_on or not binary_sensor.projector_off_for_a_while
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disable_conditions:
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- binary_sensor.day_interval_night and not binary_sensor.projector_on
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- binary_sensor.is_everybody_sleeping and not binary_sensor.projector_on
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bravia_theatre:
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module: smartswitch
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class: SmartSwitch
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entity: media_player.bravia_theatre
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smart_conditions: binary_sensor.vertex2_has_input_signal
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w4000i:
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module: smartswitch
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class: SmartSwitch
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entity: media_player.benq_w4000i
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smart_conditions: binary_sensor.vertex2_has_input_signal
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mezzanine_curtains:
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module: smartshutter
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class: SmartShutter
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entity: cover.salon_mezzanine_curtain
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close_conditions:
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trigger_conditions: binary_sensor.projector_on or not binary_sensor.projector_off_for_a_while
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disable_conditions: self == 'closed' and (binary_sensor.is_dark_outside or binary_sensor.is_anybody_sleeping)
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living_room_sleep_switch:
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module: smartswitch
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class: SmartSwitch
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entity: input_boolean.living_room_sleeping
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toggle_events:
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button_press:
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event_name: state_changed
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debounce_seconds: 0.5
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event_data:
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entity_id: event.living_room_bilresa_button_bouton_2
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new_state:
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attributes:
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event_type: multi_press_1 |