samsung_the_frame: module: samsungtheframe class: SamsungTheFrame ip_address: 10.0.0.58 #broadcast_address: 10.0.0.255 #mac_address: 98:06:3C:85:93:38 #wol_switch: switch.theframewol wake_up_service: "esphome/ir_bridge_turn_on_the_frame" app_list: # https://github.com/tavicu/homebridge-samsung-tizen/issues/291 - 3201907018807 # Netflix - 3201910019365 # Prime virtual_sensors: default_values: binary_sensor.tv_auto_shutdown: false binary_sensor.tv_on: false sensors: value_selector.samsung_the_frame_target_state: power_off: trigger_conditions: - binary_sensor.is_everybody_sleeping or binary_sensor.is_living_room_sleeping or not binary_sensor.someone_home - binary_sensor.projector_on or binary_sensor.projector_screen_down hdmi: binary_sensor.vertex2_has_input_signal and not binary_sensor.projector_screen_down manual: binary_sensor.tv_on and not binary_sensor.tv_auto_shutdown tv_off: not binary_sensor.living_room_occupancy art_mode: True tv_state: sensor.samsung_the_frame_target_state output_sensors: is_on: binary_sensor.tv_on is_art_mode: binary_sensor.tv_in_art_mode tv_auto_shutdown: binary_sensor.tv_auto_shutdown input_sensors: power_plug: switch.the_frame_power_plug power_plug_power: sensor.the_frame_power_plug_power w4000i: module: smartprojector_benq_over_telnet class: SmartProjector entity: switch.projector telnet_connection: ip: 10.0.0.40 port: 8000 power_plug: entity: switch.living_room_projector_plug power_sensor: sensor.living_room_projector_plug_power power_threeshold: 5 conditions: trigger_conditions: - binary_sensor.someone_home and not (binary_sensor.is_everybody_sleeping or binary_sensor.is_living_room_sleeping) - sensor.living_room_projector_plug_power > 10 or binary_sensor.projector_on # don't remove this one or it will fry the projector virtual_sensors: sensors: value_selector.projector_icon: projector_off: conditions: not super value: "'mdi:projector-off'" projector_on: conditions: True value: "'mdi:projector'" continuous_condition.projector_ready: conditions: switch.living_room_projector_plug time: 30 attributes_override: icon: sensor.projector_icon friendly_name: Projecteur press_enter_event: send_projector_enter projector_ready_conditions: binary_sensor.projector_ready #state_conditions: binary_sensor.projector_on #cooling_down_sensor: binary_sensor.projector_cooling_down smart_conditions: trigger_conditions: binary_sensor.vertex2_has_input_signal disable_conditions: - self == 'unavailable' - self == 'off' and not binary_sensor.projector_screen_down #- not binary_sensor.projector_screen_down #- binary_sensor.projector_cooling_down - switch.projector.warming_up bravia_theatre: module: smartswitch class: SmartSwitch entity: media_player.bravia_theatre smart_conditions: binary_sensor.vertex2_has_input_signal projection_screen: module: smartshutter class: SmartShutter entity: cover.living_room_projection_screen close_position: 22 close_conditions: # close mean screen down # when the projector is turn back on, it can happen that this condition is evaluated before projector_off_for_a_while is updated # so I need to test both binary_sensor.projector_on and not binary_sensor.projector_off_for_a_while trigger_conditions: binary_sensor.projector_on or not binary_sensor.projector_off_for_a_while disable_conditions: - binary_sensor.day_interval_night and not binary_sensor.projector_on - binary_sensor.is_everybody_sleeping and not binary_sensor.projector_on vertex_2: module: vertex2 class: Vertex2 priority: 5 input_config: default: name: None icon: mdi:television-off 0: name: AppleTV icon: mdi:apple #reboot_when_leaving: True 1: name: Xbox icon: mdi:microsoft-xbox 2: name: Playstation icon: mdi:sony-playstation # 3: # name: Switch # icon: mdi:nintendo-switch output_config: default: name: None icon: mdi:television-off 0: name: TV icon: mdi:television 1: name: Projector icon: mdi:projector # vertex2_power_plug: # entity: switch.fibaro_vertex_plug_51 # # power_consumption: sensor.fibaro_vertex_plug_51_power # conditions: # trigger_conditions: binary_sensor.someone_home # blocking_conditions: # - binary_sensor.is_everybody_sleeping or binary_sensor.is_salon_sleeping # - binary_sensor.vertex2_unreachable and not binary_sensor.tv_on and not binary_sensor.projector_on # mutetx0_conditions: # trigger_conditions: # - binary_sensor.is_sonos_amp_playing_tv and not media_player.piece_a_vivre.is_volume_muted # - binary_sensor.is_hw_700_on #filmmaker_mode_conditions: sensor.vertex2_input_select_tx0 == 'AppleTV' output_selection: Projector: binary_sensor.projector_on TV: True # input_selection: # None: binary_sensor.vertex2_has_input_signal # this will prevent input change if the current input is still active # Switch: binary_sensor.is_playing_switch # AppleTV: not binary_sensor.is_appletv_standy # Playstation: switch.ps5_136_power # Xbox: True vertex2_address: http://10.0.0.33 vertex2_tcp_port: 2220 video_tx_signal_sensor: sensor.vertex2_video_signal audio_out_signal_sensor: sensor.vertex2_audio_signal output_selected_sensor: sensor.vertex2_output_selected input_selected_sensor: sensor.vertex2_input_selected unreachable_sensor: binary_sensor.vertex2_unreachable