light_corridor: module: smartlight class: SmartLight entity: light.corridor smart_conditions: trigger_conditions: sensor.corridor_last_motion < 3 blocking_conditions: sensor.corridor_motion_light_level > 10 and not self light_brightness_pct: 1: binary_sensor.is_everybody_sleeping 25: binary_sensor.day_interval_night 100: True light_hallway: module: smartlight class: SmartLight entity: light.hallway smart_conditions: trigger_conditions: sensor.hallway_last_motion < 3 blocking_conditions: sensor.hallway_motion_light_level > 10 and not self light_brightness_pct: 1: binary_sensor.is_everybody_sleeping 25: binary_sensor.day_interval_night 100: True light_restroom: module: smartlight class: SmartLight entity: light.restroom smart_conditions: trigger_conditions: sensor.restroom_last_motion < 3 blocking_conditions: sensor.restroom_motion_light_level > 10 and not self light_brightness_pct: 1: binary_sensor.is_everybody_sleeping 25: binary_sensor.day_interval_night 100: True light_porche: module: smartlight class: SmartLight entity: light.porche smart_conditions: trigger_conditions: sensor.porche_last_motion < 3 blocking_conditions: sensor.porche_motion_light_level > 10 and not self